ABOUT:
"Get A-Head!" is a fun, educational board game that can be implemented in the classroom that helps kids aged between 7 and 10 learn about different Neurodiverse conditions within the brain. The 7 different conditions that the game focuses on includes Autism, ADHD, Dyslexia & Dyscalculia, Neurological Tic Disorder, Sensory Processing Disorder, Epilepsy and Dyspraxia.
At primary school, children are very open and accepting of differences. It's not until they reach secondary school and enter their early years of adolescence that they start to become influenced by negative, external factors such as older relatives with outdated views, social media influencers that are on educated on these topics or older siblings that make offensive jokes about differences to get a reaction from friends. These negative, external factors can sadly lead to bullying for many Neurodivergent children.
By introducing awareness at an earlier stage in life, at a young age, in a safe environment such as the classroom we can avoid children becoming influenced by these negative factors later on in life and create more awareness and acceptance for Neurodiverse kids. "Get A-Head!" teaches young children about both their own brains and their friends' brains and how they can all function differently. It also helps teachers to look out for indicators of these conditions which can lead to children getting support earlier on in their lives.
HOW TO PLAY:
Players take it in turns to hit the light-up spinner, in which they will move clockwise around the board depending on what number the spinner lands on. Whichever colour the player lands on, they will answer a category question in the same colour. For example, if you land on red you answer an autism question. If the player answers the question correctly they will win a brain piece of that colour to place on their brain scorecard. The winner of the game is the first player to completely fill their brain scorecard. There are also mystery cards included within the game which can change things up, with options like "miss turn" or "answer or steal" cards allowing players to swipe brain pieces!
FINALISED CONCEPT

All Board Game Components

Brain Scorecard
Brain Scorecard
Dyspraxia Question Card
Dyspraxia Question Card
Moving Counter on Board
Moving Counter on Board
Sensory Processing Disorder Question Card
Sensory Processing Disorder Question Card
Instruction Manual Side 1
Instruction Manual Side 1
Instruction Manual Side 2
Instruction Manual Side 2
Answer or Steal Mystery Card
Answer or Steal Mystery Card
Pushing Light-Up Spinner
Pushing Light-Up Spinner

"Get A-Head!" Video

"Get A-Head!" Logo

"Get A-Head!" Packaging Mock-Up

PROTOTYPING PROCESS
Early Experience Prototype
Early Experience Prototype
Cardboard Experience Prototype
Cardboard Experience Prototype
Laser Cutting Board Squiggle Path
Laser Cutting Board Squiggle Path
Testing Arduino Coding Circuit
Testing Arduino Coding Circuit
Early Working Spinner Prototype
Early Working Spinner Prototype
Soldering Spinner At Home
Soldering Spinner At Home
Spinner CAD Render
Spinner CAD Render
Spinner Coding
Spinner Coding
Creating Brain Pieces By Hand With Oven Clay
Creating Brain Pieces By Hand With Oven Clay
USER TESTING
Hallie - Age 9
Hallie - Age 9
Hallie Using The Whiteboard & Pen
Hallie Using The Whiteboard & Pen
Hallie Playing "Get A-Head!" With Family
Hallie Playing "Get A-Head!" With Family
Hallie Helping Set Up The Game
Hallie Helping Set Up The Game
Hallie Placing A Brain Piece On Her Scorecard
Hallie Placing A Brain Piece On Her Scorecard
GRAPHIC WORK & VISUAL LANGUAGE
Annotated Logo Branding Process Page 1
Annotated Logo Branding Process Page 1
Annotated Logo Branding Process Page 2
Annotated Logo Branding Process Page 2
Annotated Question Card Branding Process
Annotated Question Card Branding Process

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